I am a game programmer with experience in both gameplay programming, application development and tools development.
In 2013 i studied Technical Artist in games at Blekinge Institute of Technology (BTH), where I later worked for five years as a teacher. During that time, I was course responsible and instructor for multiple programming, scripting, and game development courses, and I also briefly served as head of the Game Programmer programme.
After BTH i wanted to work hands-on with development, and in 2021 I joined 3dVision Interactive Agency. There I worked for five years as the sole programmer in a tightly knit team with a number of 3D- and 2D-artists.
The projects at 3dVision were mainly focused on product visualization through Unreal Engine or Unity. We also delivered digital tours and smaller games for exhibitions and museums. My responsibilities covered most steps of the development pipeline, from pipeline setup and custom tools development to application framework, gameplay logic and UI development. In most projects i also had a senior role which involved client communication, project outlining/scoping and resource planning.
My passions are problem solving, game development, scripting and gaming. With a big emphasis on problem solving, both technically at work and practically at home.
I currently live with my family in Jämjö, Sweden.